using System.Collections.Generic;

namespace Game
{
    public class LargeDryBushBlock : CrossBlock
    {
        public const int Index = 99;

        public override void GetDropValues(SubsystemTerrain subsystemTerrain, int oldValue, int newValue, int toolLevel, List<BlockDropValue> dropValues, out bool showDebris)
        {
            dropValues.Add(new BlockDropValue
            {
                Value = 23,
                Count = 1
            });
            showDebris = true;
        }
    }
}
